Monday, April 25, 2011

Do Tell ~ A Family Relationship Building Game - A Review and Giveaway

Sponsored by Tomoson.com

Do Tell - The Game

My family loves games.  We are always playing our favorites after family dinners or gatherings.  During our yearly family reunion, we have several tournaments and competitions going on.  We like to play and have fun.

I was happy to get  Do Tell (the family edition) to review last week.  I knew my family would be getting together a few times during the Holiday week.

After a nice dinner at my sister's house, we had a great group gathered together to play.  There were my boys who are ten, two sixteen year olds, and three adults, so it was a nice mix.

Do Tell the Game

Do Tell is a great way to open up communication within a family.  It's not super deep or heavy, but it asks questions that create engaging converation in an easy going manner.  It is a little bit of a roller coaster ride.  Sometimes the answers are a bit serious, other times we were practically rolling on the floor laughing.

The object of the game is not unusual.  Players roll the dice, and move around the board trying to get to the finish area first.  What is unique is what happens once the dice start rolling.  When a player lands on a space, they will pick up one of four types of cards.  They will get either a Do, a Tell, a Risk, or a Wild card.

The DO cards are hysterical, and even extra fun when there are some actors in the group.  I'm sure we'll all remember how a certain someone did a great impression of a chicken laying an egg, complete with dialogue!  We could barely breathe we were laughing so hard!

Tell cards can be funny, serious, or both.  One of the teen players was asked if it is difficult to tell others how he really feels - adults talked about our parenting - and then- there was Boy Two.

His card instructed him to tell us how many times he's clogged a toilet in his life or how many sheets of TP he uses to wipe.  They probably heard us laughing in the next town over!

Playing Do Tell

RISK cards are similar, but delve just a little bit deeper.  Some examples:  act out a stereotype of your (or your parents') generation that you don't particularly like, or another which instructs the player to tell what their most annoying habit is.  If they act that habit out, they will move ahead one bonus space.

WILD cards are just that.  You never know what to expect.  Maybe you'll move ahead three spaces, or everyone else will move back four spaces.  Perhaps you will move to the the closest DO space, or have the chance to draw any card you'd like.  There are lots of different things that could happen if you pull a WILD card.

There is one other space.  A MIRROR space.  This one changes everything up.  The player picks a Tell card, but instead of answering out loud, they write their answer down, while everyone else writes what they think the person answered.  Correct answers will gain two spaces.

Playing a Game of Do Tell

We had a ball!  The boys thought it was super fun, and haven't stopped talking about it.  Apparently, we aren't alone.  Do Tell was the 2010 winner of the Kidlutions Preferred Product award for social and emotional development.
This game recently earned a coveted Kidlutions Preferred Product Award because it exemplifies what social-emotional development is all about. The obvious reason is that it brings families together to talk and laugh in a very meaningful kind of way.

It ingeniously gets family members to open up, to talk and to delve into conversations.

The beauty of it is, the questions and the sentence stems do not seem contrived or blasé. This means that even the sometimes hard to engage tween and teen crowd won't be put off by the game. The questions are so well written, that they draw the reader in and make her really think about how she might respond or react to a given situation.

This game may help your kids do better in school, too. That's because kids with good social-emotional skills tend to do better in all other areas of their lives.

The cards help family members to be silly, let go, step on the wild side and share a good belly laugh. Here are some of the topics covered in this game:
  • Handling Conflict
  • Being Patient
  • Honor
  • Self-discipline
  • Sadness
  • Respect
  • Responsibility
  • Dealing with Disappointment
  • Dealing with Mistakes
  • Confidence
  • Trust
  • Positive Thinking
  • Being Flexible
The game is suitable for ages 8 and up, and takes about 45 minutes to play.  it works great for families, teachers and therapists.

You can order your own Do Tell Game from Amazon(dot) com for $29.95 or by placing a phone order.

Find out more by visiting the website at dotellthegame.com , joining the facebook page, following on Twitter, or reading the Do Tell Blog.

**One of my readers will be the lucky winner of a Do Tell game of their own!**

(Giveaway Closed)

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